Second round of the 8-4 queue. Game 3. I need a win to get my investment back and be in a good mood all week. I had just lost game 2 from parity by drawing 4 straight lands - suddenly a reasonable 9/6 spell/land is a 10/10 and I'm dead.
All I need is a reasonable draw, so of course...
15 spells, 3 lands.
Amusingly, I could have won the game with that - I had an agressive start and with so many spells I had all the tools I needed to survive and even win early.
Mwonvuli Acid Moss.
I haven't seen it in play since the first Pre-Release, but I was lucky enough to get a visit today. It's both mana acceleration and land destruction, what's not to like?
Ironically, I saw the Moss the previous game and pondered putting in an 18th land for Flickering Spirit which I drew. I had also taken out the Mindstab which was mostly useless versus his Green-Red because it seemed too lucky - if I drew it in my opening hand it would be fantastic, just like Mwonvuli Acid Moss, otherwise all the targets would be in play.
Very. Very. Frustrating.
But at least it didn't crash! And really, isn't that the unlikeliest thing about all of this?
Back to MOO2!