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The Beginning Of My Ascendance
April 15th, 2007
08:38 pm


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Stop Hurting Me!

Round 5:

Opponent times out for inactivity. I'm sure he had a Dragon in his deck though.

Round 6:

I get a turn 3 Call of the Herd and then miss three straight land drops. I still hold my own until turn 7 when Numot the Dragon comes into play. He's the one that destroys lands. I play my fourth land and think, "at least I don't mind using Rough to clear the board, because I'll never get to six mana to play Tumble!"

Final tally: 12 spells, 4 lands.

Game 2 sees me not Shocking a morphed Shaper Parasite on turn four becaues I have Rough and Grapeshot in my hand and figure I can do better with a 4/2 to trade with his Spider. I didn't know it was a Parasite, but there was certainly a good possibility that in his four-colour deck he wasn't playing Fathom Seer, Brine Elemental or Aquamorph. And Shapeshifter is still a good target.

I then face a series of complicated decisions involving the three aforementioned red spells. I almost always get into trouble when my kill spells aren't straightforward. I actually dislike having mass kill - it's just not my style and it only messes me up (except, of course, in those rare instances when it owns your opponent after a fast start). Despite massive card disadvantage, he seems to draw nothing but dudes and make some dubious choices to give me the win.

Of course, it doesn't matter because in game three I mulligan this hand:

Stonewood Invocation, Fury Sliver, 3 Mountains, 2 Forests

into this one:

Mire Boa, Sporesower Thallid, Stuffy Doll, Pyrohemia, Forest, Forest

What can I do? I have to hope for a Mountain.

Guess how many lands I had on turn 7 when I conceded? That's right, three Forests. The fourth land was 16 cards into the deck at which point I would have drawn 12 spells and 3 lands.

Of course, this game he opens with a 2/1 and a 4/1 that I would love to Rough up a bit. But no, his Grapeshot kills the Boa and Call of the Herd eventually just chump blocks the Halberdier as his Dryad and other creatures run me over.

My deck, which wiredaces thought was amazing, went 2-3-bye. Granted, Geordie probably figured it would be played properly, and wouldn't face four Dragons. Note that there's 5 Dragons in 55 rares, and each person only gets two, so if my rudimentary math skills are at all up to par, I should only see 1-2 dragons in six rounds. Of course, I probably should see a 4th mana source with 19 in the deck, but that didn't happen too frequently either. Aren't I lucky?

Thus it comes down to:

Inferior Deck Construction?


Inferior Play Skills?

If only I had a paid account and could do polls!

Current Mood: depresseddepressed
Current Music: Peter, Paul & Mary - "Puff The Magic Dragon"

(4 comments | Leave a comment)

[User Picture]
Date:April 16th, 2007 09:24 pm (UTC)
Must we pick just one?

In all seriousness, either your mana bases are seriously off-kilter or your reaction to being mana screwed is. This much anger and frustration at the situation is not good, so I'd take a long hard look at your approach and either accept that there's nothing to be done or do something!
[User Picture]
Date:April 22nd, 2007 02:00 pm (UTC)

I'm fairly confident my mana base is good. I have many flaws in my game, but my one confidence is my knowledge of mana bases, which is why I tend to do so well in Sealed.

It continue to happens in real life - at the pre-release yesterday I drew more lands than spells in all three games of a match, despite there only being 16 lands in the deck. It's very unlikely, but it happens.

I suspect what the problem may be is that good decks can win with fewer cards (as evidenced by my pre-release deck going to three games). I've had decks that can survive on three mana for many turns, and I've had decks that will dominate a top-decking "8 mana on the table" kind of battle. I likely need to work better at balancing early and late game, something I was particularly aware of at the pre-release where I put in a 2-mana 1/3 with a disability just because I needed an early drop and the option to play two spells in a late-game turn. The return of Scry has me excited as I was extraordinarily excited by the ability to edit my upcoming draws - Future Sight seems to have lots of randomness reducers, which should reward the skilled player.

And I definitely get frustrated quickly. Heck, the head judge at the pre-release even suggested that I take it a bit less seriously because it's just a pre-release. I need to work on it - I was hoping that writing about it might help, but I'm not sure it did.
Date:April 18th, 2007 09:49 am (UTC)
Boring all this Magic talk. How are YOU? A friend from across the Atlantic.
[User Picture]
Date:April 22nd, 2007 02:23 pm (UTC)

That's in some way a complicated question that's best discussed over beer at a pub than in a public forum, a fairly complicated endeavour given our relative locations and anonymity. I'm racking my brains for friends across the Atlantic who would ask such a thing, and only one comes to mind (a risky thing to say in case I've gotten it wrong and insult someone by forgetting them) - I hope I'm guessing right.

Life seems like it's going well and all is good, but I'm feeling unsatisfied and a bit direction-less. I'm looking for people with more wisdom to provide insight, but given my proclivity for younger and, uh, less life-experienced (read: "nerdier") friends, I've been floundering and hassling the few real adults in the Magic world that I can find for objective advice.

I'll see what I can do about posting more me-oriented updates...
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